Stamets@lemmy.dbzer0.com to RPGMemes @ttrpg.network · 22 hours agoEmbrace itlemmy.dbzer0.comimagemessage-square34fedilinkarrow-up1333
arrow-up1333imageEmbrace itlemmy.dbzer0.comStamets@lemmy.dbzer0.com to RPGMemes @ttrpg.network · 22 hours agomessage-square34fedilink
minus-squareDeconceptualist@leminal.spacelinkfedilinkarrow-up38·edit-219 hours agoBut… damage is applied at the end of the fall, not the beginning.
minus-squaresamus12345@sh.itjust.workslinkfedilinkEnglisharrow-up31·17 hours agoIt was instantaneous, as it’s Fall damage, not fall damage.
minus-squareArchpawn@lemmy.worldlinkfedilinkarrow-up8·14 hours agoAnd fall damage is instantaneous unless you use that optional rule where falling far enough takes time.
But… damage is applied at the end of the fall, not the beginning.
It was instantaneous, as it’s Fall damage, not fall damage.
And fall damage is instantaneous unless you use that optional rule where falling far enough takes time.