I’m pretty new to Multi-User Dungeons so i’m not sure this question makes sense. It seems like every MUD engine i’ve seen that mentions a day/night cycle makes no mention of localized time, or it being day in one part of a large world and night in another part at the same time.

I’m considering trying to make my own MUD, and this (along with localized weather) is something i’d want it to have. If no engine supports this, how hard should i expect it to be to make this work in an existing engine?

Is there anything else i should know, since i currently don’t have much experience in anything more complicated than Inform6?

    • calliope@retrolemmy.com
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      2 days ago

      No, because Dwarf Fortress isn’t multi-user and doesn’t fit into the same genre. It’s neither Multi-User or a “Dungeon”/“Dimension” that is implied with the name MUD.

      A MUD is a living precursor to the modern massively-multiplayer RPG, but instead of graphics on a screen you read text descriptions.

      Dwarf Fortress is a management simulation game that uses ascii characters to represent things.

      • sp3ctr4l@lemmy.dbzer0.com
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        2 days ago

        Ooooh ok.

        So, maybe this is a bit of a stretch…

        But would the modern, open source, Fallout Online, which basically takes FO1/2, rebuilds them libre from the ground up, and makes them multiplayer… would that maybr be closer to a MUD, like a ‘Graphical’ MUD, with sprites instead of ASCII?

        I’ve not actually ever played DF, but I have seen that nowadays, there are… basically ways you can translate all the ASCII into sprites or tilesets.

        https://dwarffortresswiki.org/index.php/Graphics

        I get that the MU is multi user, I’ve just also never actually played DF, did not realize it had not network able capacity, derp.

        Or you could maybe even say that with like, PokeMMO, which roughly smashes all the GBA era pokemon games into a massive online framework… thats a sort of ‘graphical’ MUD?

        Yeah as I said, I’m too young to have ever played an actual MUD, thank you for clarifying!

        • calliope@retrolemmy.com
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          2 days ago

          No problem! Obviously the OP can chime in if their game idea is different.

          It’s complicated because MUD sounds like such a general term, but over time it became synonymous with something more niche: text-based games that in some way resemble the earliest multiplayer online game: MUD; also known as Essex MUD.

          The main key to me is “text-based,” most of them didn’t use any type of character art like you’d see in Dwarf Fortress or nethack. The majority of what you do in an MUD is read sentences someone wrote of your current location or what you’re doing. It’s a lot like dungeons and dragons or interactive fiction.

          You’re totally right though, in the most general sense, a lot of online games could fit into the general “Multi-user D-” term; in the early days of graphical MMOs, people called games like Ultima and EverQuest “graphical MUDs” for lack of a better way to describe them. Now we have “massively multiplayer online” to help.

          So in the broadest sense, Fallout Online is a Multi-User something, but probably doesn’t fit with most people’s idea of a MUD.

          • sp3ctr4l@lemmy.dbzer0.com
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            2 days ago

            Ok ok!

            So… Caves of Qud.

            That game seems very much like a MUD to me… what I think of as the general style and kind of gameplay… but it is not MultiUser, its a bit fancier than totally text based… but it does very much do a whole lot of basically ‘deep world simulation’.

            I did actually play a tiny bit of Everquest, waaaay back in the day, maybe thats where I’m remembering the ‘graphical MUD’ term from?

            Christ, was that before RuneScape even existed?

            Oi, lol.

            • calliope@retrolemmy.com
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              2 days ago

              Yep, a multiplayer Caves of Qud sounds about right! People don’t tend to make complex graphical UIs on top of MUDs, because the MUD creator is more worried about other things. But the clients often have mapping or other features.

              MUDs are also more friendly to play for blind people than a lot of games since they’re based on text.

              Incredibly, EverQuest came out two years before RuneScape!

              If you’re curious about MUDs at all, my favorite one from the mid-nineties (Alter Aeon) is still being run by players who love the game and seem like good people. I still play sometimes, it provides a different kind of gaming experience than the games we’ve discussed.

              • gazter@aussie.zone
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                1 day ago

                The two main differences in what I consider a MUD vs a Dwarf Fortress / Caves of Qud would be that the mud is first person and has a textual description, where DF is third person and uses ASCII to represent things in space. So to describe a Dwarf next to a Goblin in a small room, DF would display:

                ####
                #D.#
                #G.#
                ####
                

                While a mud would display:

                You are in a small room. A dwarf stands next to a goblin.