• j4cobgarby@feddit.uk
    link
    fedilink
    English
    arrow-up
    1
    ·
    4 hours ago

    It’s very cool. I wonder if a heuristic in the solver to prioritise changing values by as little as possible would help yield more predictable outcomes?

    • dusty_raven@discuss.online
      link
      fedilink
      English
      arrow-up
      1
      ·
      2 hours ago

      It would also be cool to be able to add constraints in other cells, like A1 > B1 or A1 + B1 = 5, though then it would really be more like a linear programming solver than anything.

    • leastaction@lemmy.ca
      link
      fedilink
      English
      arrow-up
      6
      ·
      6 hours ago

      It may or may not be intentional, but it could serve to answer what-if questions. If I want a certain outcome, what should the inputs look like?

    • palordrolap@fedia.io
      link
      fedilink
      arrow-up
      9
      ·
      13 hours ago

      As it stands, it doesn’t look like there is one. It appears to be a recreational mathematical toy for the creator to learn things more than it is for others to play with. It’s kind of neat nonetheless.

      I think I might have made different choices for the reversal calculations, but I haven’t really thought about how I’d implement those choices, nor about nigh-insurmountable edge cases, and I’m only vaguely thinking about the “c = a OP b” case, not anything more extreme. The creator may have wanted to make the same choices but found themselves forced down a different path.

      Verbatim from the creator: “it is imperfect”.

      • ominous ocelot@leminal.space
        link
        fedilink
        English
        arrow-up
        3
        ·
        edit-2
        4 hours ago

        It appears to be a recreational mathematical toy for the creator to learn things more than it is for others to play with. It’s kind of neat nonetheless.

        That’s perfectly fine. :) I just couldn’t find a use case and didn’t want to miss it.