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Joined 6 months ago
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Cake day: June 5th, 2025

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  • I’ll second godot.

    One of the hard things when getting started is trying to cobble together all the tools you need, and godot packages good enough solutions for everything you need to get started.

    It’s very approachable and the docs are pretty incredible. The docs cover a huge range of information, there are step by step tutorials and all the reference information you need. The thing I was surprised by was how much else they had, there’s an entire section of vector and matrix math and it’s all from the point of view of game dev so it’s just what you need to know.

    You don’t have to read it all upfront, but it’s really nice to have a resource you can go back to when you start wanting to dig a bit deeper and have this amazing resource freely available and written specifically for the engine you are using.


  • immutable@lemmy.ziptomemes@lemmy.worldDon't crucify me
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    2 days ago

    I would also be in the target audience I think.

    I’m a software engineer, been one for 20+ years. Built my own PCs before.

    I’m just not super interested in doing it anymore. A reasonably priced steam box that just works out of the box without any troubleshooting and is a common enough hardware profile for developers to put in the effort to make work so I don’t have to burn the precious hours of my life fixing stupid bullshit to play a video game, yes, take my money.


  • I have been into AI Safety since before chat gpt.

    I used to get into these arguments with people that thought we could never lose control of AI because we were smart enough to keep it contained.

    The rise of LLMs have effectively neutered that argument since being even remotely interesting was enough for a vast swath of people to just give it root access to the internet and fall all over themselves inventing competing protocols to empower it to do stuff without our supervision.