minus-squarerue@lemmy.ziptoPC Gaming@lemmy.ca•DXVK 3.0 Released With DXBC-SPIRV For Shader Compilation, Descriptor Heaps By DefaultlinkfedilinkEnglisharrow-up5·17 hours agoBut DX12 doesn’t use DXVK, it uses VKD3D-Proton. linkfedilink
But DX12 doesn’t use DXVK, it uses VKD3D-Proton.