So for today’s article I wrote, its a retrospective on GoldenEye 007. Specifically with a bent towards the odd legal mix it caught itself up in with so many different entities being rights holders.

I covered how it was made (a team of nine, most of which had never developed games before!), how it was received (to say ‘well’ is an understatement), how it didn’t fit in with what was typical on the Nintendo 64 at the time, and more besides.

Its not a hard-hitting piece, but it you wanna jump back in time and enjoy some nostalgia for the N64 or for GoldenEye, then you might enjoy my retrospective on it:

https://gardinerbryant.com/goldeneye-007-the-accidental-masterpiece-trapped-in-licensing-limbo/

    • yermaw@sh.itjust.works
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      1 day ago

      Dont try the N64 version. It has horrible controls that havent aged well. Theres a port remake on the Xbox (and maybe elsewhere idk) that does it justice.

      The praise/hype at the time and the nostalgia towards it are well earned, but mostly due to the controls it does not stand the test od time.

    • binarytobis@lemmy.world
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      1 day ago

      I’m not convinced this isn’t an elaborate attempt at gaslighting me to think this game existed.