- cross-posted to:
- gaming@lemmy.zip
- cross-posted to:
- gaming@lemmy.zip
The patent called “STATE MANAGEMENT FOR VIDEO GAME HELP SESSIONS” describes multiple examples where a pop-up might ask a player to let a helper take over the gameplay for a while.
Imagine if a user were struggling to find a rare gem in an RPG; if allowed, the helper would take control from the player. They would proceed to chat and guide the user through the process of acquiring the gem.



I do wish that more games still had cheats. It does feel a bit like a lot of newer games have foregone them entirely. You can’t type plane into GTA V, and have a plane materialise, like you could in Vice City, for example.
You’d need to mod it in.
I’m not a gamer, but besides getting stuck at one point of an otherwise great game, I read that people were paying gamers in other countries to play as them and “power up” their characters. If that’s true, it could conceivably be a “job” for AI.
On the other hand, how do people buy games that are so frustrating that you actively pay money to someone (person or AI) to play them for you? It goes completely against my idea of what a game represents.
It’s just p2w with extra steps. Pay to get stronger, or pay someone to play for you to get stronger. When games are designed to either make you play a lot or pay to get stuff to make you stronger, some people will gladly pay to either feel powerful, or just skip enough of the grind that they can focus on what’s fun.
I kind of get it, but at the point where I’d be spending hundreds or make someone play for me, I’d just look for a different game.
It’s just that games should have a balanced ‘just the story’ mode where you both feel like you’re actively playing the game but not be frustrated at the hardness. If some impossible perfectly execute or die versions of a campaign exist, then it should also have a leisurely immersive stroll. choose your own adventure movies should be an option. Like those game books that used to exist (Lone Wolf etc); some people roll the dices and play, but just going through the options is no less fun.
I can see why someone would want an AI helper to help ‘finish the game’ because there are games that are locked away by skill when all you want to see are the stories and options. but it’s the fault of developers and gaming culture as a whole if ‘games are supposed to make you feel powerful’ are the only demand that are being catered to. Why should enemies in Core Keeper get stronger in multiplayer when it’s just a local game; sometimes you just want to coop marauding through the biomes, and that’s not a vanilla option.