The Picard Maneuver@piefed.world to RPGMemes @ttrpg.networkEnglish · 9 hours agoCaltropsmedia.piefed.worldimagemessage-square36fedilinkarrow-up1292
arrow-up1292imageCaltropsmedia.piefed.worldThe Picard Maneuver@piefed.world to RPGMemes @ttrpg.networkEnglish · 9 hours agomessage-square36fedilink
minus-squareYosmonkol@piefed.sociallinkfedilinkEnglisharrow-up1·4 hours agoWouldn’t that change the probabilty curve? I guess it could be nice if you wanted to limit critical success and failure but it might reduce the sense of randomness.
Wouldn’t that change the probabilty curve? I guess it could be nice if you wanted to limit critical success and failure but it might reduce the sense of randomness.