Playing Fallout 4 Anniversary Edition on PC and I hit one of those classic “Bugthesda” moments: last time this level crashed to desktop with no warning, and today my screen randomly auto‑adjusted mid‑game and threw my aim and immersion completely off.
I did the usual ritual: check for updates → Microsoft Store updates → verify game files → repair the library. You know the drill.
But honestly, that’s not the part that’s really stuck in my head.
What’s been gnawing at me is this: in 2026, are achievements still relevant in the way platforms treat them—especially when mods disable them anyway?
A few things bother me:
Mods disable achievements (even on consoles now in some cases), so for a lot of players they’re already meaningless mechanically.
There’s no way to opt out. If I don’t want a permanent public record of what I did or didn’t do in a game, tough luck.
Even if I uninstall or refund a game, the partial achievement list just sits there on my profile forever like a half‑finished diary I never agreed to publish.
What I wish existed is something like:
a “no achievements” mode where I can play purely for the experience, and my achievement list just shows as “inaccessible/opted out” to others
or at least the ability to hide or erase achievements for specific games if I decide I don’t want that history attached to me anymore
I’m not pretending I can change the minds of big companies who still design like it’s 2005, but I am genuinely curious what different types of players think:
Achievement hunters: Do you care if others can opt out, or does that not affect you at all?
Mod users (PC and console): Since mods often disable achievements, do they still matter to you in any way?
Everyone else: Do you ever think about the permanence of your achievement history, or is it just background noise?
Is it time for platforms to give us a real opt‑out or ephemeral play option, or am I overthinking something that most people are fine with?


I saw one other person mention RetroAchevements and I second their love for adding it to older games-- in these cases, though, they’re a passion projects by fans and while they maintain a leaderboard, the main thing to be is it legitimizes some retro gaming by disabling save states and cheats while still having sets for modded games. I think it sets a good standard for what the industry should be doing.
For instance, it checks those boxes; it’s opt-in by default and there are privacy options, although hardcore mode requires rich presence for enforcement of the rules. There’s still the softcore option though. The sets have rules about what you can make, leaving grindy and multiplayer stuff as subsets. And again, modded/hacked roms get support, since all it takes is a user wanting to develop it (except Pokemon Clover, that’s banned for pretty good reasons lol)
At this point, it feels more legit than Steam, Xbox or PlayStation achievements. If the industry adopted a similar model, most of your concerns would be addressed although it’s likely impossible since developers often have to write achievement code that fits all platforms.
(Oh, and if you can’t tell, my answers to the questions, mod use makes it irrelevant on PC and permanence does matter to me, although not for any good reason: RA badges are nice to look at. Lol)