They were going to get £55 from me but now they’re getting nothing!

  • Eggyhead@lemmy.world
    link
    fedilink
    English
    arrow-up
    5
    ·
    11 hours ago

    Okay just ignore the personal anecdote on how a little bit of piracy actually helped create a long-time paying customer of multiple franchises, I guess.

    (gollumnotlistening.gif)

    But furthermore…

    When Denuvo survives for at least 12 weeks, piracy leads to nearly zero total revenue loss on average. The results suggest that Denuvo does protect legitimate sales to an estimated mean of 15 percent of total revenue and median of 20 percent, but there is little justification to employ Denuvo long-term (i.e. for more than three months), especially given that Denuvo can have negative technical side effects and is generally disliked by users.

    The study itself, linked in the article, states that Denuvo is effective at protecting sales for only about 12 weeks, then it does more long-term harm than good.

    If that’s the case, I wonder how much Denuvo suppresses sales of a game over its lifetime once those 12 weeks are over?

    • Rhoeri@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      edit-2
      11 hours ago

      Dude… the only people complaining about denuvo are people that would have pirated the game. There are tons of articles that illustrate the performance hit is barely noticeable. There’s even benchmarks that have been done to prove the negligible loss.

      It’s a non-issue. It’s just would-be pirates on a crusade because they can’t play a game for free. This is a stale argument.