The developers know it’s bad, and the game’s next mega-patch is focused on fixing all the tech debt they’ve accrued during Early Access. You can already choose to play while the shaders are still compiling, but that slows down compilation multiple-fold and you’ll be missing features such as lighting until it’s finished so it’s barely playable (especially considering how ridiculously atmospheric the game is - there’s a reason the shader load is so heavy and it’s totally worth it).
It’s also probably nowhere near as bad a wait for most players. Shaders are compiled on the CPU and which shader paths are compiled is based on what your GPU supports. I have a relatively new GPU (4060) and a fifteen year old CPU, so it’s compiling the fanciest of shaders on an ancient four-threaded relic.
The game itself runs fine - 60 FPS at 1080p on my ancient machine. It’s just getting to play that’s annoying.
40 minutes??? Wtf?
The developers know it’s bad, and the game’s next mega-patch is focused on fixing all the tech debt they’ve accrued during Early Access. You can already choose to play while the shaders are still compiling, but that slows down compilation multiple-fold and you’ll be missing features such as lighting until it’s finished so it’s barely playable (especially considering how ridiculously atmospheric the game is - there’s a reason the shader load is so heavy and it’s totally worth it).
It’s also probably nowhere near as bad a wait for most players. Shaders are compiled on the CPU and which shader paths are compiled is based on what your GPU supports. I have a relatively new GPU (4060) and a fifteen year old CPU, so it’s compiling the fanciest of shaders on an ancient four-threaded relic.
The game itself runs fine - 60 FPS at 1080p on my ancient machine. It’s just getting to play that’s annoying.