kip5608@retrolemmy.com to Games@lemmy.worldEnglish · 2 months agoAsset reuse in videogames is essential, and we need to embrace it, says Assassin's Creed and Far Cry director: 'We redo too much stuff'www.pcgamer.comexternal-linkmessage-square50fedilinkarrow-up1206
arrow-up1206external-linkAsset reuse in videogames is essential, and we need to embrace it, says Assassin's Creed and Far Cry director: 'We redo too much stuff'www.pcgamer.comkip5608@retrolemmy.com to Games@lemmy.worldEnglish · 2 months agomessage-square50fedilink
minus-squaredankm@lemmy.calinkfedilinkEnglisharrow-up5·2 months agoI don’t disagree with your main point, but I think the Mario sprite thing is just as easily explained by technical limitations as artistic ones.
I don’t disagree with your main point, but I think the Mario sprite thing is just as easily explained by technical limitations as artistic ones.