There’s Pokopia. An actual Nintendo made game that just came out. My BF got it recently, and it’s basically Pokemon+Minecraft+Animal Crossing+Palworld’s automation using the Pokemon.
In a way, yes, but it’s significantly better at what it kept from builders 2. DQB2 slows down to a crawl about 50 builds in, and can’t manage a tenth of that active NPC amount in an area.
It’s also designed to give you a lot more freedom. Instead of most story objectives being imposed blueprints and a tiny active building site, you’re dropped into large areas with lots of broken architecture and empty wilderness spaces, and what you do with it is your decision.
How is that “in a way”? What you described is a normal video game iteration process, but also on new hardware (and probably an engine change). DQB2 and Pokopia were both done Omega Force (the folks who make all the Warrior games), with Takuto Edagawa as the director.
“In a way” because to me the game’s focus is different enough that, even if they do have a lot of mechanics in common, it doesn’t feel like “Builders 3” to me.
There’s Pokopia. An actual Nintendo made game that just came out. My BF got it recently, and it’s basically Pokemon+Minecraft+Animal Crossing+Palworld’s automation using the Pokemon.
It’s super good and I want it now. 😳
One problem with that: it’s actually made by Nintendo. Fuck Nintendo.
It’s made by Game Freak and Omega Force, both not Nintendo.
It is published by Nintendo though (except for Japan)
It’s just mostly just a reskin of Dragon Quest Builders. Pokopia is Builders 3.
They used an animal crossing menu UI. Removed the combat. Added pokemon. Exact same story and mechanics.
people seem to be addicted to playing , it must be doing something good.
In a way, yes, but it’s significantly better at what it kept from builders 2. DQB2 slows down to a crawl about 50 builds in, and can’t manage a tenth of that active NPC amount in an area.
It’s also designed to give you a lot more freedom. Instead of most story objectives being imposed blueprints and a tiny active building site, you’re dropped into large areas with lots of broken architecture and empty wilderness spaces, and what you do with it is your decision.
How is that “in a way”? What you described is a normal video game iteration process, but also on new hardware (and probably an engine change). DQB2 and Pokopia were both done Omega Force (the folks who make all the Warrior games), with Takuto Edagawa as the director.
“In a way” because to me the game’s focus is different enough that, even if they do have a lot of mechanics in common, it doesn’t feel like “Builders 3” to me.
Like, you know, The Wonderful 101 is not Okami 2.
yeah…fuck Nintendo.