“Well, first of all, they’re completely wrong,” Huang said in response to a question from Tom’s Hardware editor-in-chief Paul Alcorn about the criticism.
“The reason for that is because, as I have explained very carefully, DLSS 5 fuses controllability of the of geometry and textures and everything about the game with generative AI,” Huang continued.
Just a elongated way to say AI slop.



It’s worse…
People are saying it’s AI slop filter, and he won’t shut the fuck up that the slop isn’t a filter, it’s a main ingredient.
When enabled it fundamentally changes how it works.
Developers will be stuck with the default version we’ve seen, or have to devote a shit ton of money to do twice the work for the people who use this, and they won’t see the other version.
Like, this shit is going to get worse and worse the more people understand it.