“Well, first of all, they’re completely wrong,” Huang said in response to a question from Tom’s Hardware editor-in-chief Paul Alcorn about the criticism.
“The reason for that is because, as I have explained very carefully, DLSS 5 fuses controllability of the of geometry and textures and everything about the game with generative AI,” Huang continued.
Just a elongated way to say AI slop.



Surely this is just a marketing stunt they pulled in the hopes of temporarily pumping share prices or something? Despite their claims that it can be optimized before release, I think there is basically no way they get it running at playable frame rates without a second dedicated graphics card on current gen hardware. They’re going to release it with terrible performance, promise to improve it, a few people who have dual 5090 setups will try it but almost everyone will ignore it, and the promised optimizations will either never materialize or they’ll be much less impactful than promised.
He seems to be thinking of it as basically a post-processing effect, but it’s certainly the least performant one ever devised. Even if it’s true that the art teams can tweak it to get exactly the effect they want, I find it hard to believe they’d ever be able to get it running on the hardware they’re targeting, so it will just be an expensive novelty for games that want to promise the most bells and whistles.
Edit: Wait I just saw this,
What is he on about? Surely it’s not really mucking around with stuff earlier in the rendering pipeline? That would make it completely different from all previous versions of DLSS, why would they call it DLSS 5? I don’t think he understands how it works at all.
Bro just invented a worse ENB that needs a second 3k GPU to run and is surprised to be called out for how shitty his invention is…
It’s definitely a stunt for share-holders, not directed at consumers.
Generally if the CEO says it, it’s for the shareholders.
Their marketers are salivating at the thought.