“Well, first of all, they’re completely wrong,” Huang said in response to a question from Tom’s Hardware editor-in-chief Paul Alcorn about the criticism.
“The reason for that is because, as I have explained very carefully, DLSS 5 fuses controllability of the of geometry and textures and everything about the game with generative AI,” Huang continued.
Just a elongated way to say AI slop.



It’s a post-processing screen space effect. At that point, there’s zero control the game can have over the geometry. If the AI model wants to change it, it can. It fundamentally can’t only operate on lighting like the marketing claims, it can only make a hallucinating best-effort statistical guess at what the geometry in the final image should be.