- cross-posted to:
- pcgaming@lemmy.ca
- cross-posted to:
- pcgaming@lemmy.ca
This was actually the sub-headline of the article but I thought was the more important party of the article.
Speaking with developers and artists at studios that have agreed to DLSS 5, including CAPCOM and Ubisoft, Insider Gaming was told that the DLSS 5 tech was revealed to them at the same time as everyone else.
“We found out at the same time as the public,” said one Ubisoft developer.
Developers at CAPCOM tell Insider Gaming that the announcement and the publisher’s involvement were particularly shocking, as CAPCOM has previously been historically very “anti-AI” with projects such as Resident Evil Requiem and other unannounced projects in development. Some at the publisher fear that the DLSS 5 announcement could prompt a change in the publisher’s view on generative AI and its implementation in its games.


Yes, Return YouTube Dislike made by Dmitry Selivanov basically maintains it’s own like/dislike database using like/dislike data from those using the extension, then applies that ratio to the public number of likes to estimate how many total dislikes there are among everyone including those not using the extension, assuming the data from users using the extension is representative of all people who liked/disliked. Overall it works well enough to tell what people’s sentiment is, and the more people use it, the closer you get to having the actual number of dislikes.
Surely that only tells you the sentiment of people… who also use the add-on. I don’t really see how that can correlate to the overall public sentiment.
It doesn’t always! That’s why I specifically said it assumes the people using the addon are representative of the overall population.