• HarkMahlberg@kbin.earth
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    5 days ago

    In the context of loot boxes, gacha games, etc, a Daily Quest is a minor task to complete that is randomized every day, with the reward usually being some amount of in-game currency. The same in-game currency you can buy for real money, but in a much smaller amount. It’s a way to induce FOMO - Fear of Missing Out.

    The purpose of Dailies is to permanently take up mind-share, to always be occupying your brain with the game. If we can extend the metaphor of companies “rent-seeking”, Dailies are them basically squatting inside your head.

    I also went to visit the Berry folks in Ruby all the time, but consider the major difference between that and what I just described: the Berries are free, they’re not in-game currency, and they have immediate utility. Berries don’t incentivize you to grind Pokemon more, they don’t entice you to pull out your credit card and buy more Pokedollars - naturally, the Gameboy Advance did not have an NFC chip reader for your credit card attached to it.

    Oh right, I remember foolishly going around the world, harvesting every berry tree, and then selling all the berries. I thought I had lost the ability to get new berries permanently, but the NPC’s provide a failsafe in that event.