Games take too long to release. They’re buggy. They’re a letdown. And the games themselves are too big, too long, too broad.
ff6 to 9 released when i was in primary school. even though i didnt play later installment on release day i still go back to the franchise because it shaped my childhood and i have a lot of memories hanging out with friends, banging our brain trying to beat the game and finding secrets (none of us understand english). it took them 7 years from 13 to 15 (excluding 14 because its online only) and another 7 for 15 to 16.
@wopalopa @GamingBot they abandoned the fun battle mechanics and deep storytelling a while back, it’s all graphics now. Graphics is a lot of work, a lot. I remember zero from FF15, except the up and down with the damn car, I remember even less from FF13 and have skipped FF16 entirely
@wopalopa @GamingBot when the demo of FF15 came out I was so excited about it I bought the spinoff FF game just to get the demo. The spinoff game was supposed to be good but imho it was another mess of weird royals, gunmen, chocobos that didn’t fit and a story so convoluted and names so weird I was forgetting them 3 seconds after reading the dialogues
I feel like the series presents itself as a bit too serious for the kids, too. Especially FF16 with its Game of Thrones vibes pandered to an adult audience. It just doesn’t look like the kind of simple fun that kids tend to enjoy.
You’re onto something. FF16 is probably the least appealing FF title so far to me. And I’m the kind of person who tunes out fantasy stories as soon as magic crystals become plot relevant. The settings don’t feel as fun and imaginative.
They’re taking too long to play, too. Not everything needs to be a grand, hundred-hour open-world adventure. Final Fantasy’s stories have never been simple, but they used at least used to be a direct experience.




