

My problem was that “Albert Heijn” is a dude’s name. It does not exactly scream “we’re talking about a real physical building”.
For all I knew, the impossible problem we’re solving could’ve been on a mathematical plane, named after mathematician Albert Heijn. “Sweeping” just as well can be used in an abstract sense.
Obviously, I did think of physically sweeping a physical floor first and foremost, but especially with the rest of the blog post being so entirely abstract, I had doubts on that for far too long, which did not make it easier to understand.




















I really don’t like when games intermix tutorial with story. Unless the story is the main attraction, I cannot get myself to care for it. And then having to click through tons of story texts to pick out the tutorial parts, that is just cumbersome.
I also have to say, though, that it really doesn’t help my immersion when the fairy, that just told me she’s from the clan Uhgaloogah, then tells me to press the X button on my controller.
If you put in a lot of effort, you can make it credible that the controller is part of the game world and the fairy would know the buttons. But most games do not put in that effort. And then, IMHO it is a lot less immersion-breaking when the game just shows an info box, where we both know that it isn’t part of the game world.