It amuses me that the twin towers were the example they thought was easiest to explain.
It amuses me that the twin towers were the example they thought was easiest to explain.


Yeah, my best guess is he needs to avoid saying anything in case there’s legal repercussions (including divorce), but also just generally avoid providing any information that isn’t already public to avoid damaging his image further…


…it says a lot that you read his statement and still had no clue what actually happened.


Yeah, same actually. The simpler graphics make it easier to understand what’s going on, I find.
And it just uses less system resources, which is good for battery life and being able to keep it running in the background.
Where I live, I’d say there’s on average one cart with a broken lock per corral. But they’re also usually at the front of the corral, so you still end up with them relatively often…
Yeah, I might specifically remember the US not usually having them, because they invented/popularized shopping carts, which always feels kind of backwards that they’re using a simpler version.
Wikipedia has at least some info on the distribution: https://en.wikipedia.org/wiki/Shopping_cart#Deposits
(And I can confirm that here in Germany, you practically cannot find shopping carts without coin locks. I’m not sure, if I’ve ever seen one TBH.)
I believe, that would only really be a thing in the US? In most other countries, we have coin locks on the shopping carts, so you can only get them from the corral by inserting a coin into the shopping cart, and you only get your coin back when you return the shopping cart to the corral…
I just always take a basket at this point. Pretty much as soon as you’ve got more than one item, it starts getting awkward to hold. And the chance is pretty low that I won’t find something else to take. Even if I specifically go to the shops for one item, chances are I actually want two of them, because evidently I’ve run out.


Unciv is basically Civilization 5 with pixel graphics.
Yeah, although just trying the installation another time might be easier than debugging this problem…
Bag of canvas bags for virtually infinite inventory space.


I still remember when the development of Ruffle was announced and thought they’re crazy to tackle that. Very glad to see they persisted all these years.
But the smallprint explanation in the middle of the meme is actually spot on. Whoever made this does know the correct explanation and seemingly also knows that it comes out to 931 GB from the unit conversion alone.
I’m really not sure this meme makes sense. 😅
Yeah, it’s qualities that are useful for humans, too, like frontloading all the errors to compile time + good compiler error messages.
Like, I’m annoyed that people will be irrational about it, much like they associate Rust with rewrites in permissive licenses, even though it is just a tool. It entirely depends on how you use the tool.
But irrational people gonna irrational. Not much you can do about that…
It’s unfortunately on YouTube, but I always found this explainer quite helpful to understand the core concept of ownership/borrowing: http://intorust.com/
(You can skip the first two chapters.)
It just is a different way of thinking and especially veterans struggle with it, because they’ve got all these patterns in their head that don’t work very well in Rust.
I feel like in a real fight, i.e. when you don’t have superhuman reflexes, you would 1) try to run away, and failing that 2) keep moving around, so they can’t tackle you and take you down.
And for that, it’s definitely a problem when you’re fighting so many people that they can surround you and close in on you.


To be fair, that might have just been the final straw that broke the camel’s back. I always think of this rant, which definitely feels like there’s probably lots of shortcomings that you can look past momentarily, but eventually come back to haunt you: https://fasterthanli.me/articles/i-want-off-mr-golangs-wild-ride
Yeah, the system in Morrowind always felt a bit peculiar, where they would only let you advance in the guild, if you had at least one spellcasting skill on level 40 or such.
But not having it was weirder in retrospect, because your character just feels like a mercenary more than anything else. Unless you strictly role-play, you can quickly end up just doing anything that gives money.