• 20 Posts
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Joined 6 years ago
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Cake day: May 31st, 2020

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  • Don’t think the original LISP is used much anymore, but there’s various dialects like Scheme, Racket and Clojure.

    Some examples where it’s used, off the top of my head:

    • Lilypond for when you need your sheet music to be turing-complete. Uses Scheme.
    • Emacs, for configuring the whole editor. (Has an own dialect, Elisp.)
    • GNU Guix, which uses Scheme for configuring the entire operating system.

    Obviously, you can also use them for general software development. A few years ago, I read of some project that used Clojure for a larger backend service, with the author gushing all over the place.
    Some folks are really passionate about the LISPs, but yeah, not terribly popular in the corporate world…









  • In my experience, the biggest problem is that maintainable code necessarily requires extending/adapting existing structures rather than just slapping a feature onto the side.

    And if we’re not just talking boilerplate, then this necessarily requires understanding the existing logic, which problems it solves, and how you can mold it to continue to solve those problems, while also solving the new problem.

    For that, you can’t just review the code afterwards. You have to do the understanding yourself.
    And once you have a clear understanding, it’s likely that the actual code change is rather trivial. At least more trivial than trying to convey your precise understanding to an LLM/intern/etc…


  • Will it smooth out a wall that is supposed to look like it can be destroyed?

    Yeah, at the very least, it will throw a whole bunch of details into the general area, which will make it harder to tell what’s interactable.

    We’ve had photorealistic games before, by taking literal photographs and using those as point-and-click levels. You practically don’t see that anymore these days, because not being able to tell what’s interactable was a major weakness.

    Doesn’t mean that DLSS 5 or the like will strictly have the same problem, but it certainly feels like these companies are trying to throw in photorealism again, with no regards for the cost.


  • Oh, is it now? ಠ_ಠ

    Is it really now? (ಥ﹏ಥ)

    Haha, just kidding. ʕ ᵔᴥᵔ ʔ

    (╯°□°)╯︵ ┻━┻ is probably my second-most used as well. That and ಠ_ಠ are certainly some of the emotions of all time, and you can’t really express them with emojis or text.



  • I mean, yeah, but you’re kind of saying what the others here were saying, too, in that when something fits the anywhere close to the “old hag” category, that the probabilities will shove it entirely towards “old hag”.

    That it’s somewhat fitting for this character, I would expect to be coincidence. Like, maybe they did actually give the image generator somewhat of a system prompt for this demo, that it should make her look extra wrinkly.
    But yeah, shoving all depictions of women either towards young model or old hag is quite emblematic of these image generators, so personally, I don’t think, it was even necessary…



  • Never cared for realism in games to begin with, so don’t particularly care to comment on how it looks, but I’ve been thinking that I genuinely find it creepy.

    Not just Uncanny Valley material, but also having these faces stare at you, always fully lit, it just gives me the creeps, kind of like a panopticon situation.
    I don’t fucking know, if that’s my own trauma playing into that, where for the longest time, people looking at me generally meant they’re about to bully me.

    But either way, I’m about to head to bed and genuinely feel like there’s a 20% chance I’ll have a mild nightmare from that shit.
    This whole AI craze has been a wild ride of all kinds of nightmare fuel, from depictions with missing/additional limbs to the weirdest warping of objects+limbs in those fucking generated videos. And the worst part is that some folks seem to just not see it or not want to see it, so they keep using the nightmare generators.



  • Everything I implement at work is open source because I don’t want to wait for a purchase approval.

    Just to say, though, I feel like 99% of the software we deploy is open-source for that exact reason. Projects generally start out small, where you try to evaluate some concept. You’re not gonna spend months to go through the purchase process of some proprietary tool, if you can help it…