

Okay, but why would you:
a) use machine learning for rolling out an update,
b) tell your users that you’re using machine learning, and
c) not call it “AI-based”, so that your investors throw more money at you?


Okay, but why would you:
a) use machine learning for rolling out an update,
b) tell your users that you’re using machine learning, and
c) not call it “AI-based”, so that your investors throw more money at you?
Also interesting: What’s “cloud nine” in English is “cloud seven” in German (“Wolke Sieben”).
No idea, if those are linked…


Yeah, I can understand the frustration when an external decision forces you to disappoint some of your users, but ultimately you have to pick your battles. When neither the Python nor Rust ecosystem thinks those platforms are worth supporting, it’s probably not either worth it for you to worry…
Oh man, you keep finding these hex values in other places. I assumed the author of this particular theme just made them up, based on what they thought looked good.
And yeah, that is wild to me, that it passes a contrast check. I’m far from having the worst eyesight and still find it needlessly difficult to read.
Yeah, I do customize the themes like that, too, usually also #ffffff for the foreground or vice versa. It would just be nice to not need to maintain my own themes. 🥴
I try to kick my circadian rhythm with ample light, so for that I switch between light and dark theme more or less around sunrise/sunset. Staring into a bright screen with light theme isn’t as bright as being outside, but then I can at least also turn on all kinds of lights or sit outside somewhere, without it being as detrimental to readability as it would be with a dark theme.
I guess, what really bothers me here in particular is the extra low contrast. The background does actually use the correct color, that you point out. But the foreground/text color is #654735. That’s brown:

I don’t know where that color comes from. None of the original Gruvbox colors are that. It is dubbed as a “Gruvbox Material” theme. I do have opinions about the new Material You styles having shit contrast. But I don’t believe, it’s supposed to be quite as terrible either.
And well, yeah, I do usually end up modifying the Gruvbox themes to just set background to #ffffff, foreground to #000000, or vice versa for dark themes. It does work quite well IMHO, which is what makes it all the more frustrating that so many Gruvbox-like themes choose to go the other way.
As far as I’m aware, it started out with a Vim color scheme, which looks like this:
https://github.com/morhetz/gruvbox
And yeah, that’s just become a really popular theme, which got ported to virtually anything that can be themed.
Personally, I really like the color palette, but not that so many takes on it have text that’s horrendously difficult to read…
And 3 months later, i have not booted it once
Oh man, I know the feeling. It took me 5 months to remember that I had a Windows partition.
It was so important to me, to have a way back (which is fair enough), and then I just completely forgot about it.


The problem is that in this case, the LLM just naively auto-completes a password from what it knows a password to most likely look like.
It is possible to enable an LLM to call external tools and to provide it with instructions, so that it’s likely to auto-complete the tool call instead. Then you could have it call a tool to generate a correct horse battery staple, or a completely random password by e.g. calling the pwgen command on Linux.
But yeah, that just isn’t what this article is about. It’s specifically about cases where an LLM is used without tool calls and therefore naively auto-completes the most likely password-like string.


I imagine, it’s a matter of asking it to generate some configuration and one of the fields in that configuration is for a password, so the LLM just auto-completes what a password is most likely to look like.
There’s a very faint “pbfcomics.com” in the bottom right in the last panel.
It’s Apple’s programming language, kind of intended as a successor to Objective-C.
From what I hear, it’s actually decently designed and has quite a few similarities to Rust. Still not sure, how great it is outside of the Apple ecosystem…
My instance went down, so I’m way too late to make this joke, but anyways:
We’re not cantankerous, just a little …crabby. 🙃
I hear, it helps with saving up for treatment by not paying for nudes. 🥴


Considering their policy for the majority of their existence has been that open-source is cancer, it might as well be viewed like that. Just buy the central open-source exchange platform and slowly make it worse to hurt all of open-source.
Definitely possible. I remember being genuinely appalled when our teacher casually told us that most stories can be divided into three acts (Setup, Confrontation, Resolution).
Rationally, I’ve understood that it’s almost like a law of nature. You kind of have to tell stories this way.
But on an irrational level, I’m thinking, great, they’ve spoiled the end of most stories. If they all end with a resolution, why even bother listening to them?
…that is somewhat of a hyperbole, but there are further subdivisions that make this even more obvious. Like hero’s journey that you named, where you can tell that they’re going to survive at least until the final conflict, and even then there’s a pretty good chance for a happy end, because people like those. If my brain latches onto one person being the hero, it feels like I know the remaining story arc already.
And I have to admit that I don’t read much, so this is the first time I’m hearing of Le Guin.
But it’s not just the writing either way. I do also always feel like I might as well read about the real world before I read about fictional worlds. I don’t need to know about aliens and dragons, when ants exist and are so much cooler.
Hmm, that is an interesting point, because I do also prefer roguelike videogames to RPGs. They compress the whole character development down into a much shorter timeframe.
And while it’s still a factor that it’s just your stats growing vs. your enemies’ stats growing, you do have a pretty clear goal to reach.
You also most definitely have no plot armor either, as a single death is the end of that story. And the randomization of the levels certainly adds to that, too, as I can’t get the feeling that I should be able to manage anything the game throws at me.
My favorite roguelike !dcss@lemmy.ml has these historic quotes on items and spells. And the Swiftness spell has verbatim this text as its quote:
…which is the best gameplay advice for that game, for any situation. 🫠
Yeah, in particular, anything close to 100 million users presumes that non-gamedevs will use this. For anything beyond simple variations of existing games, like e.g. “Skyrim with spears”, you need to have an actual understanding of game design. It is not enough to have cool ideas.
So, I really don’t see many non-gamedevs using this. Especially when they can pay less to play a properly designed game.