• 21 Posts
  • 1.02K Comments
Joined 6 years ago
cake
Cake day: May 31st, 2020

help-circle




  • I try to kick my circadian rhythm with ample light, so for that I switch between light and dark theme more or less around sunrise/sunset. Staring into a bright screen with light theme isn’t as bright as being outside, but then I can at least also turn on all kinds of lights or sit outside somewhere, without it being as detrimental to readability as it would be with a dark theme.


  • I guess, what really bothers me here in particular is the extra low contrast. The background does actually use the correct color, that you point out. But the foreground/text color is #654735. That’s brown:

    Screenshot of a color picker, where the color is visible as brown. It's almost halfway in terms brightness and saturation towards an orange.

    I don’t know where that color comes from. None of the original Gruvbox colors are that. It is dubbed as a “Gruvbox Material” theme. I do have opinions about the new Material You styles having shit contrast. But I don’t believe, it’s supposed to be quite as terrible either.

    And well, yeah, I do usually end up modifying the Gruvbox themes to just set background to #ffffff, foreground to #000000, or vice versa for dark themes. It does work quite well IMHO, which is what makes it all the more frustrating that so many Gruvbox-like themes choose to go the other way.






  • The problem is that in this case, the LLM just naively auto-completes a password from what it knows a password to most likely look like.

    It is possible to enable an LLM to call external tools and to provide it with instructions, so that it’s likely to auto-complete the tool call instead. Then you could have it call a tool to generate a correct horse battery staple, or a completely random password by e.g. calling the pwgen command on Linux.

    But yeah, that just isn’t what this article is about. It’s specifically about cases where an LLM is used without tool calls and therefore naively auto-completes the most likely password-like string.








  • Definitely possible. I remember being genuinely appalled when our teacher casually told us that most stories can be divided into three acts (Setup, Confrontation, Resolution).

    Rationally, I’ve understood that it’s almost like a law of nature. You kind of have to tell stories this way.
    But on an irrational level, I’m thinking, great, they’ve spoiled the end of most stories. If they all end with a resolution, why even bother listening to them?

    …that is somewhat of a hyperbole, but there are further subdivisions that make this even more obvious. Like hero’s journey that you named, where you can tell that they’re going to survive at least until the final conflict, and even then there’s a pretty good chance for a happy end, because people like those. If my brain latches onto one person being the hero, it feels like I know the remaining story arc already.

    And I have to admit that I don’t read much, so this is the first time I’m hearing of Le Guin.
    But it’s not just the writing either way. I do also always feel like I might as well read about the real world before I read about fictional worlds. I don’t need to know about aliens and dragons, when ants exist and are so much cooler.


  • Hmm, that is an interesting point, because I do also prefer roguelike videogames to RPGs. They compress the whole character development down into a much shorter timeframe.
    And while it’s still a factor that it’s just your stats growing vs. your enemies’ stats growing, you do have a pretty clear goal to reach.

    You also most definitely have no plot armor either, as a single death is the end of that story. And the randomization of the levels certainly adds to that, too, as I can’t get the feeling that I should be able to manage anything the game throws at me.

    My favorite roguelike !dcss@lemmy.ml has these historic quotes on items and spells. And the Swiftness spell has verbatim this text as its quote:

    Just Walk out. You can leave!!! Work, social thing, movies, home, class, dentist, clothes shoppi, too fancy weed store, cops if your quick, friend ships. IF IT SUCKS... HIT DA BRICKS!! real winners quit

    …which is the best gameplay advice for that game, for any situation. 🫠