• 27 Posts
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Joined 6 years ago
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Cake day: May 31st, 2020

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  • Yeah, the system in Morrowind always felt a bit peculiar, where they would only let you advance in the guild, if you had at least one spellcasting skill on level 40 or such.
    But not having it was weirder in retrospect, because your character just feels like a mercenary more than anything else. Unless you strictly role-play, you can quickly end up just doing anything that gives money.










  • Ephera@lemmy.mltoMemes@sopuli.xyz•I support this
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    4 days ago

    I believe, that would only really be a thing in the US? In most other countries, we have coin locks on the shopping carts, so you can only get them from the corral by inserting a coin into the shopping cart, and you only get your coin back when you return the shopping cart to the corral…


  • Ephera@lemmy.mltoMemes@sopuli.xyz•I support this
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    4 days ago

    I just always take a basket at this point. Pretty much as soon as you’ve got more than one item, it starts getting awkward to hold. And the chance is pretty low that I won’t find something else to take. Even if I specifically go to the shops for one item, chances are I actually want two of them, because evidently I’ve run out.







  • Yeah, it’s qualities that are useful for humans, too, like frontloading all the errors to compile time + good compiler error messages.

    Like, I’m annoyed that people will be irrational about it, much like they associate Rust with rewrites in permissive licenses, even though it is just a tool. It entirely depends on how you use the tool.
    But irrational people gonna irrational. Not much you can do about that…



  • I feel like in a real fight, i.e. when you don’t have superhuman reflexes, you would 1) try to run away, and failing that 2) keep moving around, so they can’t tackle you and take you down.

    And for that, it’s definitely a problem when you’re fighting so many people that they can surround you and close in on you.