Is anyone else completely over this tedious shite?
I understand the cases where it’s used to hide the fact that the game is loading in the next section of the level, but surely there are better solutions to that non-issue. Like a loading screen.
Regardless, it’s almost never the case that these shimmy squeezes have anything to do with slowing the player down for under-the-hood reasons (think of games like Sekiro, Hitman, Assassin’s Creed or Star Wars Jedi Fallen Order). They’re apparently there to provide the player with ‘gameplay’, I guess because they’re free gamey gameplay shit that you can just pepper into a level randomly to embloaten the experience a little.
It’s like a dog bowl with lots of nooks and crannies in it, designed to make the dog eat slower, but is presented as “enrichment”. I’m not a colicky dog and the rest of the game is providing ample enrichment, thanks. It would be even more enriching if you’d stop interrupting me to make me walk sideways through a fucking bookcase.
#CancelShimmySqueezes


The first Jak & Daxter has no loading screens. If the player for whatever reason is going too fast for the game to keep up, Jak will slip and fall which is way more immersive. It also never happens unless you’re trying to make it happen, like in a speedrun.
TIL! I’m sure I saw it but never questioned it back in the day, just speaks to the immersion. Video for those interested!
https://xcancel.com/AshieBashful/status/1690796643787091968