Post-game depression is now being studied as a measurable phenomenon, with researchers identifying how finishing a video game can leave players feeling empty, reflective, and emotionally drained.
I get that. For me the first playthrough carries with it an emotional finality because my time is more limited, and I know I’m too drawn to new games to linger once I have a sense of completion. A game has only to cleverly deny me that feeling, and I’ll spend hundreds of hours on it. Slay the Spire did that well, but I know Silksong won’t - because the story hits harder.
I get that. For me the first playthrough carries with it an emotional finality because my time is more limited, and I know I’m too drawn to new games to linger once I have a sense of completion. A game has only to cleverly deny me that feeling, and I’ll spend hundreds of hours on it. Slay the Spire did that well, but I know Silksong won’t - because the story hits harder.