Post-game depression is now being studied as a measurable phenomenon, with researchers identifying how finishing a video game can leave players feeling empty, reflective, and emotionally drained.
Remaining sideplots still being playable has never sped me up. I get stuck in “side quest pergatory” as I’m worried I’m finishing the campaign too fast, from both a story perspective and from fearing I’m not leveled up enough.
Remaining sideplots still being playable has never sped me up. I get stuck in “side quest pergatory” as I’m worried I’m finishing the campaign too fast, from both a story perspective and from fearing I’m not leveled up enough.