Post-game depression is now being studied as a measurable phenomenon, with researchers identifying how finishing a video game can leave players feeling empty, reflective, and emotionally drained.
My point is that a lot of papers that make headlines have participants numbering in the single or double digits, so this is at least better than that. Your point (I assume) is that a low number of participants should be viewed skeptically, and I agree with that.
By 20%?
What do you mean?
What metric are you using to evaluate magnitudes for a hypothesis generating survey?
My point is that a lot of papers that make headlines have participants numbering in the single or double digits, so this is at least better than that. Your point (I assume) is that a low number of participants should be viewed skeptically, and I agree with that.
I see.🙇♀️