Yeah that’s the thing, placeholder textures need to be obviously placeholder so they don’t get forgotten about. Using ai for something that’s approximate to what it should be is stupid in that regards. You’re just making your job harder at the end of the day.
The only time I can think of it being worthwhile is if you need to show off progress with a vertical slice, for an investment round or whatever, but you don’t have all of the required textures sorted yet. But these changes should be done on a separate branch so they’re not a part of the main development of the game so the above can’t happen .
I disagree. Artistically it can be nice to get an approximation of what something looks like so you can see it in context and decide if you want to change it.
Like what if you think something should have a one texture but then when you actually play the game you realize it doesn’t feel quite right and want to tweak it?
I don’t know much about how big games are developed, but I’ve made things before, and sometimes seeing an approximation of the finished product is necessary to see how it can be improved.
Yeah that’s the thing, placeholder textures need to be obviously placeholder so they don’t get forgotten about. Using ai for something that’s approximate to what it should be is stupid in that regards. You’re just making your job harder at the end of the day.
The only time I can think of it being worthwhile is if you need to show off progress with a vertical slice, for an investment round or whatever, but you don’t have all of the required textures sorted yet. But these changes should be done on a separate branch so they’re not a part of the main development of the game so the above can’t happen .
I disagree. Artistically it can be nice to get an approximation of what something looks like so you can see it in context and decide if you want to change it.
Like what if you think something should have a one texture but then when you actually play the game you realize it doesn’t feel quite right and want to tweak it?
I don’t know much about how big games are developed, but I’ve made things before, and sometimes seeing an approximation of the finished product is necessary to see how it can be improved.