“When asked how he feels about there being less prolific “auetur” developers in the scene, like Hideo Kojima, Suda51, SWERY, and Kenji Eno, Niikawa suggests that this might be due to the “corporate” nature of the video game industry. “That’s a bit unfortunate, to be honest. To put it in my own words, I feel like the salaryman-ification of creators keeps progressing,” he says. For context, a “salaryman” in Japan refers to white-collar workers, employed at large corporations, who stereotypically prioritize work over anything else and are subservient to their organization.”

“On the other hand, when you’re a developer who works for a company, various other factors, like company policies and decision-making, as well as profitability, come into play, making it more difficult for “individuality” to come through…”

Isn’t this also happening in the West? In any case, AAA rarely appeals to me; almost underground-like indies/mods/Foss games are the places to find the really experimental works.

  • Malta Soron@sopuli.xyz
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    1 day ago

    Yeah, it’s mostly about platforms:

    Enshittification, also known as platform decay, is a process in which two-sided online products and services decline in quality over time. Initially, vendors create high-quality offerings to attract users, then they degrade those offerings to better serve business customers, and finally degrade their services to both users and business customers to maximize short-term profits for shareholders.

    https://en.wikipedia.org/wiki/Enshittification