SSUPII@sopuli.xyz to Gaming@lemmy.zipEnglish · 2 months agoUS patent office revokes Nintendo’s patent on summoning characters to make them battle | VGCwww.videogameschronicle.comexternal-linkmessage-square11fedilinkarrow-up1124cross-posted to: gaming@beehaw.org
arrow-up1124external-linkUS patent office revokes Nintendo’s patent on summoning characters to make them battle | VGCwww.videogameschronicle.comSSUPII@sopuli.xyz to Gaming@lemmy.zipEnglish · 2 months agomessage-square11fedilinkcross-posted to: gaming@beehaw.org
minus-squareSharkAttak@kbin.melroy.orglinkfedilinkarrow-up3·2 months agoWas there really that much difference? I’ve only played the non-throw version, I think.
minus-squareKnow_not_Scotty_does@lemmy.worldlinkfedilinkEnglisharrow-up3·2 months agoYes, it really forced you to get close to the pals/npcs before starting your attacks. Before you could game it a bit and lob them from longer range to kite them a bit. It helped when you had level mismatches and was generally more fun imo.
Was there really that much difference? I’ve only played the non-throw version, I think.
Yes, it really forced you to get close to the pals/npcs before starting your attacks. Before you could game it a bit and lob them from longer range to kite them a bit. It helped when you had level mismatches and was generally more fun imo.