Inspired by https://lemmy.world/post/45118004

What do you think is a good sweet spot for Achievements?

I think it’s nice to have a few easy one (even if it’s just to let the person know that the game HAS achievements), and some that just make progression sense (like, an achievement for completing a stage or a quest or a story etc.)

And I think it’s nice to have some challenging ones. Especially ones that create certain limits like “use on X weapon” or “only have X resource” etc. But I don’t love Achievements that are tied to purchases (like an Achievement for buying the game in Early Access or so). Also not a super fan of speed run achievements but to be fair, that’s purely because I just hate the whole speed running thing.

Also don’t like it when games that are very long have multiple ending-related achievements as they just smack of trying to artificially increase replayability. In similar vein, don’t like achievements that you can fail at the last second.

I suppose I like achievements that reward dedicated playing over raw skill (call me casual then).

  • Broadfern@lemmy.world
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    7 days ago

    Major story point achievements + Easter egg achievements is my favorite, personally. If it involves replaying a level (vs. the whole game) in a certain way just for fun that’s also enjoyable.

    Achievements that require DLC purchases (looking at you, Powerwash simulator) or ungodly difficult full-run-with-a-certain-streak types get on my nerves but fortunately achievements are purely optional 😄