Any complicated system with a long history is going to have quirks, be that a game or any other.
A change which appears simple at first glance like adding ‘unarmed’ as a basic category might end up introducing more complication than it solves, due to knock-on effects in other parts of the mechanics.
Any complicated system with a long history is going to have quirks, be that a game or any other.
A change which appears simple at first glance like adding ‘unarmed’ as a basic category might end up introducing more complication than it solves, due to knock-on effects in other parts of the mechanics.