As an imediate solution yes, but for long time living in an apocalypse not really. It’s missing a balcony or outdoor place that could be turned into a farm. Otherwise you will keep needing to go.out for groceries in the midle of an apocalypse
The best base design I found in 7 Days to Die was to do essentially this, but dig a pit down to bedrock underneath the house. The zombies pile up around it, push each other in, and die. If your supports are far enough away, they don’t get attacked (you basically want to make an A-shaped design, rather than an H.)
Obviously, since 7 Days to Die is a perfect simulation of an actual zombie apocalypse, this is the optimal real-life solution, as well.
So basically a dry moat. I wonder if you could compost those zombies with some sort of Hügelkultur setup. Would composting the zombies destroy the pathogen responsible for the zombification process? Could produce grown from that eventually contribute to immunity to the zombie pathogen? Maybe they could address this in the inevitable sequel, 7 Years to Die (co-produced by Danny Boyle).
Zombies don’t reproduce right? So at some point you have to run out of humans for them to turn. Seems like it wouldn’t take very long for them to all die off.
It would take way less than people think, they are dead corposes, they will decompose very fast (especially in warm areas!) And more they decompose, less they can move;
If i remember correctly, it would take around a year for corposes to decompose but many would loose the ability to do dangerous actions some months before
Good thinking for the zombie apocalypse. Less optimal for bringing your groceries in each day / week.
As an imediate solution yes, but for long time living in an apocalypse not really. It’s missing a balcony or outdoor place that could be turned into a farm. Otherwise you will keep needing to go.out for groceries in the midle of an apocalypse
Idk, zombies would have a lot of space to pile up around the struts, and that structure looks way easier to pull down than a normal foundation
The best base design I found in 7 Days to Die was to do essentially this, but dig a pit down to bedrock underneath the house. The zombies pile up around it, push each other in, and die. If your supports are far enough away, they don’t get attacked (you basically want to make an A-shaped design, rather than an H.)
Obviously, since 7 Days to Die is a perfect simulation of an actual zombie apocalypse, this is the optimal real-life solution, as well.
So basically a dry moat. I wonder if you could compost those zombies with some sort of Hügelkultur setup. Would composting the zombies destroy the pathogen responsible for the zombification process? Could produce grown from that eventually contribute to immunity to the zombie pathogen? Maybe they could address this in the inevitable sequel, 7 Years to Die (co-produced by Danny Boyle).
Zombies don’t reproduce right? So at some point you have to run out of humans for them to turn. Seems like it wouldn’t take very long for them to all die off.
It would take way less than people think, they are dead corposes, they will decompose very fast (especially in warm areas!) And more they decompose, less they can move;
If i remember correctly, it would take around a year for corposes to decompose but many would loose the ability to do dangerous actions some months before
I mean it’s the same as living up in any ol’ apartment building without lift
And I don’t think zombies know how to operate elevators.