Oh definitely; and I don’t think there is a great deal of users that would argue for the use of snap over flatpak either, so flatpak would be an ideal unified compatibility solution.
Not sure if I’ve seen a commercial game with a flatpak release; and given the open nature of flatpak, a company (ie: steam) could theoretically implement their own gatekept repository to manage purchases etc…
The main hurdle with adoption is native compatibility with steam; if they started hosting and supporting flatpak installs, the concept would likely stand a better chance. I suppose you could run the whole application sandboxed, which would theoretically sandbox every game installed; but canonical try that, and well… If you search snap steam, you’ll see the issues that brings about.
Oh definitely; and I don’t think there is a great deal of users that would argue for the use of snap over flatpak either, so flatpak would be an ideal unified compatibility solution.
Not sure if I’ve seen a commercial game with a flatpak release; and given the open nature of flatpak, a company (ie: steam) could theoretically implement their own gatekept repository to manage purchases etc…
The main hurdle with adoption is native compatibility with steam; if they started hosting and supporting flatpak installs, the concept would likely stand a better chance. I suppose you could run the whole application sandboxed, which would theoretically sandbox every game installed; but canonical try that, and well… If you search snap steam, you’ll see the issues that brings about.
Beyond All Reason ships as both a flatpak and appimage! https://www.beyondallreason.info/download#Download-Play
That’s really cool, and great to see. Thanks for sharing!