• Korhaka@sopuli.xyz
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    9 hours ago

    This is why I generally avoid live services, and new releases from devs I have never heard of. For a new game I have found giving it a month or two to let the hype die down, then check if it’s still worth getting.

    If people still love it, like Valheim, it’s probably a safe buy.

  • Screen_Shatter@lemmy.world
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    18 hours ago

    I never heard of it, and I tend to be frequently looking at upcoming releases. So, they failed step one in getting people to buy the thing.

      • Doc_Crankenstein@slrpnk.net
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        15 hours ago

        It’s hard in today’s media landscape to break through the noise.

        So many games that are fun, not fantastic headliner by any means but still enjoyable games, fall through the cracks, lost in a sea of slop and asset flips.

        No one wants to risk money on a mid game that has an incredibly high chance of being just another slop title so they wait for the next big blockbuster title taking over YouTube and Twitch streams or familiar titles pining for a bit of that joy they used to provide.

        Modern gaming fucking sucks.

          • Doc_Crankenstein@slrpnk.net
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            12 hours ago

            No, you just completely missed my point.

            Like, those games can exist. I don’t care. Nothing is inherently bad with an always-online multiplayer focused game. In fact, the game in question from the post is an always online extraction shooter.

            The issue is how smaller titles just can’t gain visibility in how our society is structured with the endless bombardment of advertisement and information. You just don’t even hear about these games ever existing at all. Then gaming platforms are sorely lacking in proper moderation; they’ve been inundated with garbage, cheap asset-flips and abandonware meant to nickel and dime people, that keeps people averse to trying out anything that isn’t from a trusted name or has managed to break out as a viral hit.

            Not to even mention how the capitalist dystopia we all live in is inherently antagonistic towards pursuing or maintaining passion projects, forcing them to satisfy financial barriers placing arbitrary constraints and limitations in order to simply exist at all but I’m digressing.

            The issue is far wider in scope than simply “AAA/always-online gaming bad”

            • LurkingLuddite@piefed.social
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              11 hours ago

              Eh. I seem to always hear about such games pretty quickly. Just maybe not as quickly as braindead executives assume.

              Maybe it should be on the publisher’s shoulders to not expect a game to hit millions of concurrent players in the first week before they cancel them?

              The Netflix poison goes much further than streaming services.

              • Doc_Crankenstein@slrpnk.net
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                10 hours ago

                This was covered in the “capitalist dystopia” thing at the end of my comment. What are you so hostile for? I’m not blaming developers. I’m not even blaming anyone. I’m making analytical criticism of our societal structure. You seem to completely not understand the point of what I’m saying. Like, I’m not even disagreeing with your points. I’m just saying you’re not engaging with my point. You’re arguing with yourself about things I never said or even implied.

                If you’re just here to be hostile and argue then you can fuck off.

                Also, you’re the odd one out here. This thread literally started about how this game was cancelled before any of us had even heard of it. Like congratulations dude but way to miss the fucking point, again.