“We explicitly build ambitious things, ship quickly, and improve with time. Moving fast is the optimal tradeoff for the kinds of games we make nowadays,” Epic’s Markman said, adding that “it’s a different approach than Epic in the single-player eras of Unreal Tournament and Gears of War.”
Those are two terrible examples to use for single player games.


extraction shooters are the survival craft of this decade. and they arent fun anymore. at least for me.
last one i gave a shot to was arch raiders and then the streamers ruined the vibes. now im playing dwarf fortress and honestly its been the most solid evidence beyond my official diagnoses that i am indeed, functionally autistic.