“We explicitly build ambitious things, ship quickly, and improve with time. Moving fast is the optimal tradeoff for the kinds of games we make nowadays,” Epic’s Markman said, adding that “it’s a different approach than Epic in the single-player eras of Unreal Tournament and Gears of War.”
Those are two terrible examples to use for single player games.


Doesn’t sound like the Disney-themed game is going well.
Their PR rep seems to confirm (surprised at the relative honesty) this:
I play indie games and in more niche genres, so I am somewhat outside of mainstream sensibilities, but is there much of a market for a Disney-themed extraction shooter?
Seems like a bad fit, but what do I know.