16 April 2026 10AM PDT | 7PM CEST | 8PM EST
Metro’s back!
After reading the books, all I want is an open world Metro rpg. Let me play as an unseen observer sent by University station to spy on the rest of the metro’s factions. Let me bet on rat races at Paveletskaya. Let me play as a defender at Sevastopolskaya mowing down hordes of monstrosities. Let me be stalked by Great Worm Cultists near Park Pobedy. Let me compete in the annual stalker race around the ring stations. There are so many factions and independent stations that are never even mentioned in the games let alone visited. I feel like an open world game like that is the only way to do the books justice.
I was almost the opposite, after reading the books I don’t want to return to that world, the first one made it feel dark and bad, but intriguing and full of unknown, second one made it a bit darker, and the third one just made it so dark and depressing, like the Darkest Dungeon, where each step sips your sanity.
It just became massively unappealing, a world of Soviet-style state oppression in a can, without a hope, with no heroes, and where the only way forward is out.
After Exodus, I really don’t know how I feel about another Metro. Kinda feels like dragging out a dead horse to beat it with jumper cables.
That said, I loved 2033 and Last Light. I’d be lying if I said I didn’t hope they somehow go back to basics so we can have another immersive linear story with great characters and atmosphere.
Aw man, I loved Exodus.
While it was different, I did like Exodus in a different way and it felt pretty fresh.
Same, exodus was great
I thought it was half baked. Had a lot of good ideas but the overall execution felt rushed and slapped together.
Idk, for me it’s the opposite. I never finished 2033 and Last Light. For some reason they never caught me enough to keep going. With my 2nd attempt at Exodus I finished it.
That being said, Stalker 2 is somewhat similar setting-wise and kept me going a lot more. But I guess tastes are just different. And that being said, I often need to be in the right mood for specific games.
Yea that’s just down to personal tastes. Exodus wasn’t necessarily a bad game. It just didn’t feel like a Metro game.
The first two games in the Metro series exemplified a rich, linear story experience with intricate and interwoven characters, condensed level design, and strict resource management. They had a very specific and distinct atmosphere and experience. There was very little extra fluff outside of hidden secrets and logs. Everything was centered around telling the story it wanted to tell, even down to the gameplay mechanics themselves like using bullets for currency.
Exodus broke away from a lot of it to have a more open experience which unfortunately required a lot of fluff to fill the empty space of an open world design. The events in each region didn’t really have anything to make me care about it. Even if it does provide a much larger view of how society outside of the Metro had adapted, a lot of the content just didn’t feel any connection to Artyom and crew like it was in the older games.
The open world aspect also completely invalidated the resource management aspect of the Metro games. They were not able to pull it off in the way that Stalker’s very intricate economy systems do for making an open world with the feeling of limited resources. It was way too easy to farm stuff. I never worried about bullets after the first hours, in a series where bullets are supposed to be scarce enough for use as currency.As a long time fan of Metro, Exodus kinda felt like something “other” wearing the skin of the series rather than an actual Metro game. I feel they wanted to have a good, traditional Metro experience but it is everything else that feels added on to try and bring in a wider audience that resulted in a lot of older Metro fans, like me, feeling like the game was half-baked.
I just played through 2033 and Last Light again for a third or fourth time since their original releases and love both, but I’m now on my second attempt to actually finish Exodus before losing interest because it feels like such a slog to me. I guess I probably ought to finish it now.
lol I could have just refreshed and not wrote almost the exact same take as @Doc_Crankenstein@slrpnk.net
I finished it and i remembered i didn’t like it as much as the previous one because some element of the story doesn’t make sense(iirc there’s one part where a crewmate decided to stay back because he found someone he love, but then everyone mourn him like he’s dead in the next scene). Just rush through the story and take whatever consequences the game throw as you, because to not lose crewmate you need to explore a lot and take the correct path. It take me about 20 hours with some minor exploration to finish it so it’s not a really long game, shorter if you just stick to the main story.
Lol I have restarted Exodus 4 times and never made it past the desert map before just becoming increasingly bored with it.
Awesome!!!

