For a long time, I have this idea how Microsoft should structure and price the Game Pass. I am thinking of making it modular with a cheap entry price, and then having basically DLCs to enable certain services. This would also allow Microsoft to add in new services without restructuring everything again or screwing up the names.

The below list is just an idea how it could be structure and priced, I’m not saying this has to be exactly like that. What do you think?

--- Base ---

  $7,99 Game Pass
      (pc and console, includes console multiplayer,
      50+ games dynamic library)

--- DLCs ---

+ $4,99 Plus Expansion
        (full set 500+ games, including EA Play and Ubisoft+)

+ $9,99 Day 1 Ultimate 
        (including all first party games except Call of Duty,
        plus day 1 premium games from third parties,
        additional benefits, perks and rewards)

+ $1,99 Cloud Streaming S
        (for supported titles of all your own games,
        plus all Game Pass games)

+ $3,99 Cloud Streaming X
        (like S but higher quality streaming, shorter wait times)
  • thingsiplay@lemmy.mlOP
    link
    fedilink
    English
    arrow-up
    4
    ·
    2 days ago

    But its not just $4 in this example (which should be priced higher probably, at least for the premium Series X based streaming). In this example there is a base price on top of it, which would add to 12,99, not just a supply at 4. Have in mind that Game Pass has streaming builtin already, even at the the current base price of 9,99. So my suggestion is just, to make it modular. And the suggested prices are just here to give an idea what I’m talking about, not exact numbers to compare to their actual value. I was more interested in sharing the idea, rather than the exact plan. Just sayin.