For a long time, I have this idea how Microsoft should structure and price the Game Pass. I am thinking of making it modular with a cheap entry price, and then having basically DLCs to enable certain services. This would also allow Microsoft to add in new services without restructuring everything again or screwing up the names.
The below list is just an idea how it could be structure and priced, I’m not saying this has to be exactly like that. What do you think?
--- Base ---
$7,99 Game Pass
(pc and console, includes console multiplayer,
50+ games dynamic library)
--- DLCs ---
+ $4,99 Plus Expansion
(full set 500+ games, including EA Play and Ubisoft+)
+ $9,99 Day 1 Ultimate
(including all first party games except Call of Duty,
plus day 1 premium games from third parties,
additional benefits, perks and rewards)
+ $1,99 Cloud Streaming S
(for supported titles of all your own games,
plus all Game Pass games)
+ $3,99 Cloud Streaming X
(like S but higher quality streaming, shorter wait times)


This is basically a rental model. The 2 game limit is just for the cheapest option, you could always pay more for more. If you want a reasonable quality catalog at a sub $10 price there needs to be some level of restrictions. If you want complete freedom it’s going to come at increased cost or a worse catalog.
I noticed. Had the rental in my head while discussing. I am not entirely against a rental model, but then it has to be marketed as such and not a mixture of “bad Game Pass” deal with a rental in its heart. The problem with this is, that each game cannot be treated equally. This is from gamers perspective (games are not equally long, exciting or special, whatever) and from Microsofts perspective (deals have different value per game). I wouldn’t be against a model that completely commits to the rental idea.
Another thing to be careful is, to not make changes where the users and people “feel” as if they got a worse deal than before. These updates do not exist in a vacuum. Regardless of how it works, if it looks like they suddenly loose access to all games, its a problem.
Something major is going to have to change at some point though with game pass. This year is probably the last time we see a day one release of a major title. Cutting CoD is to test the waters for future cuts.