cross-posted from: https://lemmy.world/post/45925326

It’s amazing what a difference a little bit of time can make: Two years after kicking off what looked to be a long-shot campaign to push back on the practice of shutting down server-dependent videogames once they’re no longer profitable, Stop Killing Games founder Ross Scott and organizer Moritz Katzner appeared in front of the European Parliament to present their case—and it seemed to go very well.

Official Stream: https://multimedia.europarl.europa.eu/en/webstreaming/committee-on-internal-market-and-consumer-protection-ordinary-meeting-committee-on-legal-affairs-com_20260416-1100-COMMITTEE-IMCO-JURI-PETI

Digital Fairness Act: https://ec.europa.eu/info/law/better-regulation/have-your-say/initiatives/14622-Digital-Fairness-Act/F33096034_en

    • Grass@sh.itjust.works
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      21 小时前

      It was amazing yes. It had a few cutscenes that were excellent and anyone with any investment in the series would get pumped. Mechanics feel nearly perfect and not many games come close. And a number of other things, I’m sure you know them all.

      But I will still never forgive Nintendo. They hate plot so much that continuity is nearly outright forbidden. I almost felt actual pain from the visual world building cues that were not only not expanded upon but many outright deleted. I want to play a game again and find new things I never noticed before, not find more things that were erased without any explanation or hint as to why. Don’t just leave me hanging with not only generic NPCs with low effort models forgetting me, but the guy that built my house after bringing him a literal entire forest too? It could have been a plot element or have a hint that it was time travel related and it would have been cool, but I cant help but feel like Nintendo is just building in a fuck you to the people that like analysing the lore or exploring the map looking for history clues.

      Then the almost word for word duplicate cutscenes, the “oops all tutorial” trial chambers, being able to nearly effortlessly cheese everything with recall, the sheer volume of trials and koroks with largely disappointing returns on both, and I think even hestu forgets you now that I think about it, and the overall feel was just not quite there compared to botw.
      Some things felt like they were made to accomodate people that hadn’t played BotW, but others seemed like they were made for people born before computers existed while ignoring that such a person couldn’t be expected to play a game more complicated than pong. Or trying to account for far too many incompatible edge cases and missing the mark on all of them. And inheriting the design mindset that led to the poor choices in the Oot and MM 3ds remakes.

      Anyway I felt betrayed after BotW got my hopes up. Nintendo made my childhood then shat on it like my dad turned maga. I’m bitter and angry about it.

        • Grass@sh.itjust.works
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          20 小时前

          I wanted to like it. I really wanted it to resolve all of my issues with botw and allow me to forgive the unresolvable ones.

          I put hours in and all I get is the feeling of putting 80 bucks in a single pull on slot machine that takes several days or weeks to show that I lost it all, but I watched a couple of cool video clips while it was spinning.

          if it wasn’t clear, the cool video clips represent the parts of the game that I liked.