Having spent the bulk of my handheld gaming time with the Steam Deck, it was a bit of a shock last year to discover that PC gaming isn’t just possible on Android phones and retro handhelds, it’s powering on in leaps and bounds.

I’ve seen so many different games running beautifully, from older AAA titles like Tomb Raider and Prey (2017), all the way to more demanding ones like RDR2 and even Cyberpunk 2077 (no surprise that the last one is still an imperfect experience, as things stand…but it is possible!).

GameNative lets you play all manner of PC games on Android from GOG, Epic, and Steam.

I reached out to my friend Utkarsh, who is the lead developer of GameNative to ask if he wanted to share his story and let me interview him.

His background in development and gaming through to how GameNative started and is built, all the way to what the future might bring for his program. This is an interview on what I think might be at least part of the future of handheld gaming, and I hope you find this interesting:

https://gardinerbryant.com/i-genuinely-feel-gamenative-could-replace-handheld-pcs/

  • Stupendous@lemmy.world
    link
    fedilink
    English
    arrow-up
    5
    ·
    edit-2
    1 day ago

    It’ll continue being relevant for EGS, GOG, and Amazon games. I’m betting Valve is working on an Android app that makes the experience way smoother out of the box. Keep in mind that there’s plenty of games that aren’t looking like Ghost of Tsushima. There’s been a bunch of CRPG releases in the last decade. ARPG games too that aren’t hard to run. Victor Vran. Grim Dawn has an upcoming update

    But there’s still enough hard to run games that games run through an x86 emulator will not be a real.replacement for the hard to run games. Going to at least need the day to come when devs commonly ship ARM binaries too