Having spent the bulk of my handheld gaming time with the Steam Deck, it was a bit of a shock last year to discover that PC gaming isn’t just possible on Android phones and retro handhelds, it’s powering on in leaps and bounds.

I’ve seen so many different games running beautifully, from older AAA titles like Tomb Raider and Prey (2017), all the way to more demanding ones like RDR2 and even Cyberpunk 2077 (no surprise that the last one is still an imperfect experience, as things stand…but it is possible!).

GameNative lets you play all manner of PC games on Android from GOG, Epic, and Steam.

I reached out to my friend Utkarsh, who is the lead developer of GameNative to ask if he wanted to share his story and let me interview him.

His background in development and gaming through to how GameNative started and is built, all the way to what the future might bring for his program. This is an interview on what I think might be at least part of the future of handheld gaming, and I hope you find this interesting:

https://gardinerbryant.com/i-genuinely-feel-gamenative-could-replace-handheld-pcs/

  • PerfectDark@lemmy.worldOPM
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    19 hours ago

    No, not at all a conflict of interest.

    Literally nothing at all, by definition, is a conflict of interest.

    • Chaotic Entropy@feddit.uk
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      18 hours ago

      I don’t particularly agree with their conflict of interest comment on the quote, no. I guess it could be said that interviewing individuals that you have a personal relationship with could be a conflict around expectations of unbiased article writing, but this isn’t exactly the New York Times.

      • PerfectDark@lemmy.worldOPM
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        8 hours ago

        I’ve interviewed something like 50-ish dev teams/sole devs and projects now:

        • Heroic Games Launcher
        • Lutris
        • RetroDECK
        • PCSX2
        • RPCS3
        • Eden

        …the list really does go on and on. And yes, I am or have since become friends with each of them. I find it odd that because I am friends, an interview might become somehow less. These are interviews which wouldn’t happen without me doing it. 75% of the ones I have done were with teams who never thought they’d get to share their story, and that’s a big part of why I do them. Too often people forget about those devs who are behind what they use and love so much.

        This woudln’t be unbaised article writing regardless. I’m not writing an article. I write an intro, an ‘end’, I write the questions and organize a time when I can chat to the teams. There’s nothing to be unbiased about. At least in my mind. I appreciate what you’re saying, I don’t mean to come off as defensive or anything here, but it really stuck with me - how people here on Lemmy have taken the headline of this article as something which needs to be discounted.

        “…but this isn’t exactly the New York Times”

        But good point. No, it isn’t. Gardiner and I just run the site as a space where we can write about what we love. For me that is 99% gaming. We haven’t got ads, it runs by community donations (server space etc).

        Ugh. Sorry, rant over.