Having spent the bulk of my handheld gaming time with the Steam Deck, it was a bit of a shock last year to discover that PC gaming isn’t just possible on Android phones and retro handhelds, it’s powering on in leaps and bounds.

I’ve seen so many different games running beautifully, from older AAA titles like Tomb Raider and Prey (2017), all the way to more demanding ones like RDR2 and even Cyberpunk 2077 (no surprise that the last one is still an imperfect experience, as things stand…but it is possible!).

GameNative lets you play all manner of PC games on Android from GOG, Epic, and Steam.

I reached out to my friend Utkarsh, who is the lead developer of GameNative to ask if he wanted to share his story and let me interview him.

His background in development and gaming through to how GameNative started and is built, all the way to what the future might bring for his program. This is an interview on what I think might be at least part of the future of handheld gaming, and I hope you find this interesting:

https://gardinerbryant.com/i-genuinely-feel-gamenative-could-replace-handheld-pcs/

  • detren@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    2
    ·
    19 hours ago

    Yeah the price increase on the AYN sucks, but I brought them up as examples of great devices that run PC emulation quite well in a very small form factor (at least compared to PC handhelds).

    Also I 100% agree that ARM is the future here, and that Valve is probably testing the waters with Steam Frame. It all fits in just way too perfectly. That being said, while I would hope to be wrong, I could imagine them completely moving to ARM and just not release a true Steam Deck successor at some point based on x86. Valve is kinda making history with not making direct successors with the Valve Index -> Steam Frame.