• fdnomad@programming.dev
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    2 days ago

    Feels like the track pads add a lot to the size of the controller. The ad says its good for FPS games, is there any other good reason to use them?

    • Rooster326@programming.dev
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      2 days ago

      Games that are in designed for only Mouse & Keyboard

      But I mostly plan to use it to control as mouse keyboard on my desktop.

      My PC is hooked to my TV. Using a mouse on a couch fukin sucks. A track ball is alright but it has to be wireless and you still need a keyboard. This solves both issues.

      • dualpad@lemmy.zip
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        2 days ago

        I use it for games designed for controller too. Like Pragmata preferring the touchpads for turning the camera around over joystick, and gyro to aim.

    • souroak@lemmy.blahaj.zone
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      2 days ago

      I’ve found virtual/radial menus to be a nice use. In games that have more keyboard bindings than controller options you can bind keys to a virtual menu. For example I could never abuse quicksave/quickload on a controller in New Vegas before.

    • Baggie@lemmy.zip
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      2 days ago

      Essentially it’s a controller designed to get a decent to excellent result playing anything on steam, part of that is you need a mouse and keyboard. I’ve used the ones on my steam deck a bunch, and they’re pretty good at most anything.

    • artyom@piefed.social
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      2 days ago

      There are lots of reasons. The primary one is for games that simply don’t support controllers. Think Anno or LoL or Civ.

      I wouldn’t even say they’re good for FPS. Mouse is still gonna be king for that.

      They’re also infinitely programmable and devs can even use them like any other input, like a weapon or inventory wheels.

      • dualpad@lemmy.zip
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        2 days ago

        I wouldn’t even say they’re good for FPS. Mouse is still gonna be king for that.

        I use them to play FPS like The Finals. My set up being gyro being activated when I touch the right touchpad, edge to edge swipe of the touchpad doing a 180, and clicking the edges/center for 5 different inputs.

        Gyro and touchpads having mouse mapped to them so no aim assist. Not sure how the ergonomics of the controller will be though for FPS, since I didn’t find them comfortable to use on the Deck due to touchpads being lower than the OG Steam Controller. But, some people don’t have issue with them, so it is possible.

          • dualpad@lemmy.zip
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            1 day ago

            It’s not ideal for mouse gamers, but gyro is ideal for controller gamers with it being the best option available that makes it possible for controller gamers to play fps games without aim assist vs mouse players.

            Though only reason I mentioned possible when it comes to the touchpad use on the new Steam Controller is since it is up in the air until I actually get to try it to see if it will be ideal to use as a touchpad gyro controller like my original Steam Controller with the different ergonomics it has.

            I’m looking at this controller more as gamepad exclusive gamer than a PC user that only sometimes uses the controller and mouse for other games on PC. Guess more similar to being from the perspective of a console player with many opting for controller even after a game gets mouse support.

    • cenariodantesco@lemmy.world
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      2 days ago

      let me share how I use the trackpads: in most games, I customize the left one to behave as the left joystick, like really detailed custom controls, and then the left joystick becomes my shortcut hub: layers, action wheel, you name it.

      The right track pad is straight up mouse, I customize sensitivity and pair it with gyro. Let’s use deadlock as example, this level of customization allows me to play such fast paced shooter easily from my couch. Last year I used AI ( don’t shoot) to build a small tool that in a nutshell turns the steam deck in a steam controller when connected via USB to my living room PC, now that the control is almost here I don’t need the workaround anymore. i use the track pads primarily and the joysticks as secondary controllers