• MurrayL@lemmy.world
    link
    fedilink
    English
    arrow-up
    113
    ·
    2 days ago

    Exactly. If Epic released a $99 controller that required EGS running to work people would be up in arms.

    • Nibodhika@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      ·
      6 hours ago

      Yeah, if Sony sold you a controller that requires playstation everyone would be up in arms… Ah, no, bad example, their controllers do require playstation and it is an open source driver that makes them work… I know! If Microsoft sold you a controller that requires Windows everyone would be up in arms… Ah, no, bad example, they already do and it’s an open source driver that allows it to work outside of it… I guess this is just more of the same? Except (I still don’t have mine so can’t fully confirm but would be surprised if it didn’t) the steam controller probably works just like a regular controller outside of Steam, you just lose SteamInput which is very important for this controller.

    • dualpad@lemmy.zip
      link
      fedilink
      English
      arrow-up
      1
      ·
      12 hours ago

      Difference is that those who extensively use Steam Input like me have already been adding games to Steam to utilize Steam Input in non Steam games to set up things like gyro aim, radial menus, modeshifts, action sets, etc.

      Steam Input is a powerful remapper and free. Paid options like ReWASD ended up getting people banned, since mouse and keyboard users started using it to cheat by having their mouse emulate a joystick and the company refusing to remove support to bind controller inputs to mouse/keyboard.

      It’d come down to how good Epic’s controller remapping software is in supporting advanced configs, and customization for inputs like gyro and touchpads and third party controllers.

    • OrgunDonor@lemmy.world
      link
      fedilink
      English
      arrow-up
      6
      ·
      1 day ago

      I have been thinking about this for a while, and I don’t think I would be.

      A few reasons to back this up, firstly Epic have no hardware background and so I have nothing to have previous excitement over. Compared to Valve, where I have used the Index and I own the old steam controller and a Deck. Epic launching a controller just isn’t exciting to me.

      Secondly, there are a load of controllers out there, and a lot of good controllers. If I was only able to use the controller within the Epic launcher, I would just get something else.

      Thirdly, this would be an epic exclusive, I am not sure I would have actually head about it. They are impressively good at being a marketing black hole.

    • AnimalsDream@slrpnk.net
      link
      fedilink
      English
      arrow-up
      13
      ·
      1 day ago

      I would normally be pissed about it, and do tend to get annoyed at every other controller manufacturer who make it necessary to use proprietary apps to make full use of their controllers.

      But in the case of Steam, I’m already using their input software with every other controller I use for the simple fact that it is that useful. Also, it’s probably only a matter of time before there are upstream kernel drivers.

      • warmaster@lemmy.world
        link
        fedilink
        English
        arrow-up
        28
        ·
        1 day ago

        The day GabeN dies I will fear for my game library and all the Steam hardware I’ve bought.

        • AnimalsDream@slrpnk.net
          link
          fedilink
          English
          arrow-up
          5
          ·
          1 day ago

          Valves contributions to Proton and Wine already leave Linux in a great place for gaming, with or without Steam. Post-Gabe Steam is simply a matter of going back to the high seas. 🏴‍☠️