SteamOS is on the verge of huge growth to its player base with the Steam Machine's arrival, and that's why this one factor can't be ignored by game developers.
I’m showing my age but the days of private Quake 3, UT, BF, etc servers were great. sure cheating still existed but there were SO many servers with mods that actually maintained said servers you could easily swap servers or find ones to favourite where cheating just didn’t happen because the ban hammer was swift and immediate. I loved playing on 24/7 2fort servers for like TFC or Q3A and you could play for hours on end without encountering a single cheater.
You know i remember when RL cost money to purchase the game.
It was was easier anticheat, cause if you cheated you got banned and had to pay money to get a new account.
Cheats only recently became a problem that can be solved in other ways.
bring back private servers as the norm again.
I’m showing my age but the days of private Quake 3, UT, BF, etc servers were great. sure cheating still existed but there were SO many servers with mods that actually maintained said servers you could easily swap servers or find ones to favourite where cheating just didn’t happen because the ban hammer was swift and immediate. I loved playing on 24/7 2fort servers for like TFC or Q3A and you could play for hours on end without encountering a single cheater.
The game certainly took a hit when it went f2p.
Yeah because games that cost money doesn’t have cheats
The point | | | Your head
I’m not the guy you replied to, but what’s the point being made? It really does sound like they’re trying to say pay to play prevents cheaters.