I’ve seen a lot of folks online who think they can teach developers how to develop, but I didn’t imagine the problem was so bad in face-to-face interactions.
As spotted by Game*Spark, Tokyo Game Dungeon’s official X account made a statement on May 5 saying that despite the organizers’ efforts to raise awareness about the issue of “preachy dudes” over the past two years, they still haven’t been able to eliminate the problem at their events. According to their definition, “preachy dudes”(jp: sekkyo ojisan) are people of any age and gender who find it acceptable to badger developers with condescending, unsolicited “advice” on their abilities and work.


I’ve presented games at a few expos and have got some wild, and frustrating, takes from people trying to tell you how it is. It is definitely deflating.
I think it’s partly attitude and partly luck. I think devs should be open to feedback but they also need to expect to smile and nod but ultimately ignore most of it. Just let the person be heard and move on. I do get genuinely good feedback from some users, good ideas that never occurred to me.
Oh absolutely! You get a weird variety of responses from expos and while many are not super useful, sometimes standing back and looking at them all gives a better picture.
Weird. When I went to PAX back in the day and a dev asked what I thought about the game, I felt like it was really difficult to say that I didn’t like it, even if it’s what they wanted and needed to hear.
Game events are magnets for the kind of people who cannot read social cues and have strong opinions they are compelled to share.
The biggest mistake I ever made was bring my kid to a non-official Pokemon TCG event.
A dozen of sweaty nerds all gave my kid unsolicited advice. My kid is under 10 and collects cards based on how attractive the art is. Like chill the fuck out.
I think its perfectly fine to say its not your kind of game, most devs will understand that, even if you don’t have a particular reason why the game doesn’t click with you.
I agree, but it’s still difficult to tell someone who spent years of their life building something that it isn’t very good.