I’ve seen a lot of folks online who think they can teach developers how to develop, but I didn’t imagine the problem was so bad in face-to-face interactions.

As spotted by Game*Spark, Tokyo Game Dungeon’s official X account made a statement on May 5 saying that despite the organizers’ efforts to raise awareness about the issue of “preachy dudes” over the past two years, they still haven’t been able to eliminate the problem at their events. According to their definition, “preachy dudes”(jp: sekkyo ojisan) are people of any age and gender who find it acceptable to badger developers with condescending, unsolicited “advice” on their abilities and work.

  • HarkMahlberg@kbin.earth
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    2 days ago

    There’s definitely a time and a place for playtesting, and “user was confused about which way to go (water looked inaccessible)” would be the kind of note I’d expect them to take out of such a session. If I were the developer and I saw my player struggle like that, I’d be kicking myself for that design.

    I think TGD is only trying to say that the show floor isn’t the time or place for playtesting. One would hope that that has already been accomplished by that point.

    • Peffse@lemmy.world
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      2 days ago

      Maybe that event is different and only for final products? My convention had so many booths, with a wide range between this is the final game; buy it right here all the way to wishlist this for 2028 release. There were a few booths I saw evolve over 3 years. Really neat.