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sanitation@lemmy.radio to PC Master Race@lemmy.worldEnglish · 22 days ago

Microsoft CTO confesses that 30-year-old code from the mid-90s still forms the bedrock of Windows 11 — ancient Win32 API still the backbone, but CTO says it's 'more relevant than ever in 2026'

www.tomshardware.com

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Microsoft CTO confesses that 30-year-old code from the mid-90s still forms the bedrock of Windows 11 — ancient Win32 API still the backbone, but CTO says it's 'more relevant than ever in 2026'

www.tomshardware.com

sanitation@lemmy.radio to PC Master Race@lemmy.worldEnglish · 22 days ago
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  • Brkdncr@lemmy.world
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    22 days ago

    What os doesn’t?

    • Klear@quokk.au
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      22 days ago

      Reminds me of the flicker.

      Quake, HL, HL2, Portal:

      And here’s Half Life 1 and HL: Alyx for good measure:

      • violentfart@lemmy.world
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        22 days ago

        This was very interesting, thank you.

      • Archer@lemmy.world
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        22 days ago

        What does that have to do with anything?

        • Klear@quokk.au
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          22 days ago

          Ancient code being reused in new software is nothing new or specific to Microsoft.

          • Archer@lemmy.world
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            21 days ago

            That’s still not an explanation of what is happening here specifically

            • Klear@quokk.au
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              21 days ago

              Some code responsible for flickering light that was originally a part of the Quake engine has been kept as the engine evolved through GoldSrc to the modern version of Source engine. All these games have lights that flicker in exactly the same rhythm.

      • JigglySackles@lemmy.world
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        21 days ago

        Lol that’s fuckin awesome! I love finding links between things like that

      • cholesterol@lemmy.world
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        21 days ago

        How the heck did it get from Quake to Half-Life?

        • Klear@quokk.au
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          21 days ago

          Source started as a modified version of the Quake engine.

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