• Artwork@lemmy.world
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    1 day ago

    He said the game is mostly a simulation, but there are also “Easter egg components.”…

    To make something like this, he said he first needed the physics of the event itself to model the landslide and the wave it generated. That information came from a paper nearly 20 people from the science community co-authored, including Lynett.

    “You can’t do that with AI. You can’t do that with graphic artistry. You have to do that with modeling them the way we did when we create tsunami inundation zones. It’s the same models that we use. It’s engineering level. It’s design level physics,” he said.

    From there, he said graphics artistry is needed. And then all of the scene components can be brought together to make the game playable.

    Source [web-archive]

    Thank you… heartfelt…