Destiny should die. The story has no where left to go and there literally no plan on how to fix PvP so it doesn’t suck.
Marathon is not great, but it has room to grow. I don’t know why the article thinks it’s a smarter idea for Bungie to “pause D2” and spend years thinking up, funding and implementing a currently nonexistent “Destiny 3”. Instead of just addressing user feedback in Marathon.
Then again, this is Forbes. These guys are a cancer on the creative industries. The basic strategy is to keep milking IP and never create anything new(ish). (I know i know. Marathon is existing IP. Sigh. Will we ever get anything new?)
Destiny is a better game than Marathon with broader appeal. They shouldn’t invest so heavily in a niche extraction shooter. What’s next? a game that is entirely escort missions?
Destiny has the best gun feel of all games. It’s a shame that the monetization is outright confusing and predatory.
Destiny has very broad appeal, has printed money before, and certainly could be popular again if they just stopped making all the worst decisions.
Marathon has a very very particular niche it’s targeting and I think it does that well, but I don’t it’s going to grow at all without some changes to its fundamental ideas.
Honestly, I jumped the gun with the “destiny must die” statement. I got snookered by the article’s false dichotomy of “it must be one ore the other.”
The best thing bungie can probably do is to keep both of them running. Dropping destiny isn’t magically going to fix bungie. But, then again neither is dropping marathon.
If forced to choose, I’d still pick marathon. I don’t know if it’s the revenue maximizing choice, but Sony has already acknowledged that Bungie isn’t a $3.6 billion company. I’d rather have a smaller Bungie focussed on making good game(s) than a Bungie desperately trying (and failing) to restart the destiny money printer.
I think “destiny is already dead” would be more accurate. I’ve introduced players to the game across multiple eras of destiny and it’s only gotten harder. Last one they asked what to do next and I just said “fuck if I know, what’s the map say?”
For a game that is increasingly inaccessible to new players, the only thing to do is fall off, and the monthly player count reflects that. It could maybe be saved if they un-vaulted everything and stopped monitizing the fuck out of it, but even then it’s lost too much blood.
Vaulting (making inaccessible) some content made it very hard for new players to start destiny 2.
Between this original sin and the tsunami of bad decisions that followed (fomo cranked to 11, monetisation non stop…) I don’t understand how the game manage to live this long. Yes gameplay was good, but THAT good? Damn…
At this point either do D3 (not sure how now the history is supposed to be complete) or let it die…
Years of this being the case is probably evidence enough that they don’t know what are good and bad decisions for Destiny.
Marathon is fun, but it’s a niche market that Bungie should not have put all of their spoons into. I like playing it with friends, and the playerbase that’s left is very dedicated.
Paul hates Marathon because its existence is killing Destiny. I love Marathon, but killing your cash cowin order to gamble on a niche game format is just a dumb thing to do. They should have made a D3 instead.
Lmao they killed Destiny well before they even considered rebooting Marathon.
Isn’t that a picture of Revan from KOTOR?
Literally what I was thinking.
When did Destiny get lightsabers?
Not a Destiny player, but I think I saw some trailer for this.
And, here it is:
That’s literally just Star Wars, down to the music and blaster effects.
What the fuck?
They got a licence to make star wars in destiny. It got about the reaction you would expect.
I spent a good chunk of today reading about it. It seems that it’s actually pretty fun and well-made, but the diehard Destiny fans don’t like it because it dilutes what makes Destiny Destiny. And I kind of agree.
When I think of what drew me to Halo, it was the amazing single-player campaign. The multiplayer was always a secondary that happened to be really fun.
When I think of everything Bungie has made since, it’s all live service multiplayer-oriented stuff that hasn’t hit the same.






