

It’s the most plug-and-play Linux has ever been from my experience.


It’s the most plug-and-play Linux has ever been from my experience.


Occasionally I will prefer Steam to take advantage of Steam matchmaking


Replacement 3DS circle pads:
https://handheldlegend.com/products/analog-circle-pad-replacement-for-nintendo-3ds
Replacement joycon sticks:
https://handheldlegend.com/products/tmr-joystick-assembly-for-switch-joy-cons-and-switch-lite
This site has a lot of good stuff


I think for the Mac icons here I like the 2001 variant.


Unless something has changed, Amazon Music only offers low quality mp3 downloads, and sometimes even includes audio watermarks.


It peaked in 2006


This is why I use CloudFlare. They block the worst and cache for me to reduce the load of the rest. It’s not 100% but it does help.
I add non-Steam games to Steam just so I can use Steam Input for controller rebinding
Computer science was all Linux at my college. Xubuntu, specifically.


Your ISP can’t tell who you are contacting if you are using a VPN, but websites will track you by other means.


Thankfully the Linux community is pretty active and just about everything is supported alreadh


Analogue Pocket also supports 3rd party emulator cores, so you can very easily play ROMs or even other consoles.


Ps5 controller is like $70, the Steam Controller has more features than that, and the OG Steam Controller was pretty expensive. I’d be shocked if it’s under $100. I’m expecting it in the $150-$200 range. But we’ll see, I’d love to be proven wrong


One of the biggest Minecraft servers I know of had basically no anti-cheat and just relied on user reports and bans. And it was extremely effective. It was a PvP based server, and I only encountered cheaters in like 0.1% of games, and even then they were usually banned before the match finished.


The ones that modify the world’s blocks often cause a lot of lag unfortunately.


second movement takes place in the server, to do so in the client is nuts.
For the vast majority of games, it’s in between, because the latency if you waited for the server every frame you moved would be way too much.
It’s something like you have a local model of where everything is, and send updates to the server of where your local model says your character (and whatever else your inputs affect) are. The server receives that data, potentially validates it (server side anti cheat checking that your movement makes sense, similar to the OP post, for example), and then forwards that info to all players. The client side positions of everything are updated based on that info. Usually some interpolation is added to make things move more smoothly.
inb4 someone says “just try xyz!”
lol fair enough
I don’t have a smart TV.
Honestly where did you get one? When I was shopping for a TV a couple years ago I wanted to get one without any built in smart TV software and I could not find one
In smash bros, turn the launch multiplier all the way up and turn on sudden death mode so everyone starts at 300%.
Go to one of a few levels (the underground area of Hyrule Temple works, the underground area of Skyworld is better, but it’s best if you make a custom stage)
Getting hit once will send you bouncing around the screen! You only ever die if you get unlucky. It’s hilarious, and we call it “Pinball Mode”. I’ve made a couple custom stages to improve on the experience.