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Cake day: June 6th, 2024

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  • NMS is closer to Minecraft in genre than a story driven RPG.

    It’s an exploration and survival sandbox game, with a little bit of story sprinkled on top.

    The most similar game I’ve played to it is Out There. No Man’s Sky is extremely similar to Out There in a lot of ways, except NMS is 3D and things like mining or fighting you have to do in-game rather than in a fade-to-black style cutscene.

    Give Out There a try, and if you like it, you will love No Man’s Sky. If you don’t like it, you will probably find No Man’s Sky more enjoyable but a bit bland. Out There is on smartphone app stores as well as Steam.








  • I’ve owned GBA, NDS, 3DS, and my brother had the DS Lite. Every Gen 1 DS I’ve seen has had its hinge break eventually. All the others on this list seem more durable. My GBA in particular went through some rough spots.

    But yeah, adding moving parts is always going to add more points of failure.




  • Yeah EtG is HARD I personally have only made it to thr 3rd boss. My brother is really good at it and has told me what happens when you get to the end.

    StS 2 is still early access so it is not really finished yet. I’m not sure what a “good moment to finish” would be like, although even just beating the final boss for the first time is an achievement, but personally that’s not where I wanted to stop. My group kinda petered out after completing most of the unlocks, although we plan to come back on full release and/or when they add more significant content.


  • This seems kinda tough but here are some games that come to mind:

    Slay the Spire 2

    • 1-4 player co-op
    • main gameplay is turn-based tcg-like deck builder (in multiplayer, turns are simultaneous but teamwork works best when you slow down and don’t all go at once)
    • plot gets unlocked bit by bit mainly through achievements, which don’t always come from winning a run
    • Strong class identities, and this is built on in multiplayer. You form your build from cards and items drafted from random selections, but the pools of available cards and items are dependent on your class.

    Enter the Gungeon

    • 1-2 players
    • bullet hell roguelike dungeon crawler
    • main story requires wins or at least deep runs for progress most of the time
    • class selection defines your initial items, but your build can change a lot depending on what items you find
    • the late story is highly dependent on your character selection

    Sanctum / Sanctum 2

    • 1-4 players
    • FPS Tower Defense
    • there are classes which form the basis for your build crafting, although other build crafting choices you make can kinda override that
    • build crafting is a lot deeper in Sanctum 2 than Sanctum 1
    • Story is told in pieces level-by-level
    • its not a roguelite, but it’s a level-by-level game with lots of options for modifiers, which makes it playable in short sessions with a lot of replayability